This is a rendering of a military type vehicle. It is a low poly mesh consiting of 10938 triangles maing it ideal for use as a game asset. Modeling was done in Maya and texture mapping was done in Mudbox and Photoshop. Ambient Occlusion pass was baked into the texture mapping.
Here is the wireframe of the model.
Diffuse, Bump and Specular maps were created with Mudbox and Photoshop.
Some of the concept art originally created for this vehicle which was seen on an earlier blog posting.
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