This is a 3D low poly character suitable for games or other real-time 3D applications. The original model was a hi poly sculpt in Mudbox that was retopologized in Maya with the final trinalge count of just 3114 for the character and pieces of armor. All Maya renderings are using real-time Maya hardware renderer.
The original base mesh was modeled in Maya before exporting to Mudbox for scupting and texturing.
Normal mapping was extracted from Mudbox. Diffusion map was hand painted in Mudbox. Ambient occlusion pass was baked into the models texture. Maps are 1024 x 1024 resolution on the final renderings.
Original sculpted model in Mudbox. Some objects were duplicated or only modeled on one half for purposes of optimizing UV space. Those componenets were later duplicated in Maya.
Side by side comparison of the hi poly sculpted model in Mudbox (left) and the low poly model in Maya (right).