Saturday, August 4, 2012

Admiral Shrike Portrait



 
Modeled in Maya and 3DS Max and Mudbox. Rendered using Standard 3DS MA renderer and 3Ds Max Light Tracer.
 
This is a model of the bust of a character whose concept art appears in an earlier post. With this piece, I wanted to hilight the characters facial features as well as his detailed eye piece. The glimpse of the collar and shoulder areas set a visual style for the rest of the clothing.
Below is some of the original concept art that I created and used as reference for the 3D model and rendering.
 





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