This character is a low poly model suitable for use in real-time 3D or as a game asset. The total triangle count for the character is 8084 and there are diffusion, normal and specular maps each at 1024x1024 resolution.
The model began as a base mesh in Maya and UV's were set up before exporting to Mudbox. In Mudbox, the character was sculpted and the bump maps and diffusion maps were partially painted onto the object before sending it back to Maya. Once in Maya, the geometry was retopologized and reduced to a total of 8084 triangles for the entire character.